@startuml
sprite $nim [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000300000000000000000000000
00000000000000000000002DF50000000000000000000000
000000002A100000000005FFFF7000000000009600000000
00000000BFE400014678AFFFFFFA654410003DFE00000000
00000004FFFF99DFFFFFFFFFFFFFFFFFFFCAFFFF80000000
0000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2000000
000004DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE500000
6200AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90016
6FCDFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFBCF8
0EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2
06FFFFFFFFFFFFFFFFFFEDDCCDEFFFFFFFFFFFFFFFFFFFB0
00EFFFFFFFFFFFEA7410000000001369CFFFFFFFFFFFFF40
006FFFFFFFFE82000000000000000000015BFFFFFFFFFC00
000BFFFFFE6000000000000000000000000018FFFFFFF300
0001EFFFA000000000000000000000000000001AFFFF6000
00303FF7000000000000000000000000000000006FF70110
007302800000000000000000000000000000000006400900
001E3000000000000000000000000000000000000000B500
000AE3000000000000000019A200000000000000001CE000
0004FF7000000000000018FFFFA200000000000003DF7000
0000DFFB100000000019FFFFFFFF9100000000008FFF1000
00007FFFF720000018FFFFFFFFFFFF910000006EFFFA0000
00001FFFFFFD9538FFFFFFFFFFFFFFFF8137BFFFFFF30000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000
00000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
000000001CFFFFFFFFFFFFFFFFFFFFFFFFFFFFD200000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFFA1000000000
000000000003BFFFFFFFFFFFFFFFFFFFFFFC400000000000
00000000000003AFFFFFFFFFFFFFFFFFFB40000000000000
000000000000000059DFFFFFFFFFFEA61000000000000000
000000000000000000002456665310000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_NIM(_alias) ENTITY(rectangle,black,nim,_alias,DEV2 NIM)
!define DEV2_NIM(_alias, _label) ENTITY(rectangle,black,nim,_label, _alias,DEV2 NIM)
!define DEV2_NIM(_alias, _label, _shape) ENTITY(_shape,black,nim,_label, _alias,DEV2 NIM)
!define DEV2_NIM(_alias, _label, _shape, _color) ENTITY(_shape,_color,nim,_label, _alias,DEV2 NIM)
skinparam folderBackgroundColor<<DEV2 NIM>> White
@enduml